**Adapted from the help files at DaMOO
@describe <object> as <description>
Sets the description string of <object> to <description>. This
is the string
that is printed out whenever someone uses the 'look' command on <object>.
To describe yourself, use 'me' as the <object>.
movement
The descriptions of most rooms outline
the directions in which exits exist.
Typical directions include the eight compass points ('north', 'south',
'east', 'west', 'northeast', 'southeast', 'northwest', and 'southwest'),
'up', 'down', and 'out'.
To go in a particular direction, simply type the name of that direction
(e.g, 'north', 'up'). The name of the direction can usually be abbreviated
to one or two characters (e.g., 'n', 'sw').
@join
@join <player name>
will take you directly to where that player is located and announce your
arrival to that player. They see:
albertoid has joined you.
Communication
There are several commands available
to allow you to communicate with your fellow MOOers.
Says <anything> out loud, so that everyone in the same room
hears it. This is so commonly used that there's a special abbreviation for
it: any command-line beginning with a double-quote ('"') is treated
as a 'say' command.
whisper "<text>" to <player>
sends the message "<yourname> whispers, "<text>"
to you " to <player>, if they are in the room. Only they can
hear you.
page <player> [[with] <text>]
Sends a message to a connected player, telling them your location and, optionally,
<text>.
emote <anything> ...
:<anything> ...
::<anything> ...
Announces <anything> to everyone in the same room, prepending your
name. This is commonly used to express various non-verbal forms of communication.
In fact, it is so commonly used that there's a special abbreviation for
it: any command-line beginning with ':' is treated as an 'emote' command.
The alternate form, '::' (less commonly 'emote :'), does not insert the
space between the player name and the text.